
Bonsais Heros assets:




Responsible for creating two bonsai trees from scratch for one of the belvederes in the immersive experience, with a focus on optimization while maintaining high visual quality.
Redwood tree:


Responsible for creating the redwood tree from scratch, with a focus on optimization while maintaining high visual quality.
Polygons: 51,508
Lunar Base:
Responsible for optimizing the mesh by remodeling most of it and texturing. To preserve the details from the unoptimized mesh (left image), I remodeled the meshes and baked the high-resolution details onto the low-resolution mesh using Substance Painter
Before optimisation, Triangles: 554886122


After optimisation, Triangles 141845

For this project, we were not using PBR, so I had to create a metal texture from scratch on the Base Color channel, using varying contrast and light/shadow to achieve a realistic metallic look
Cryopods:
Performed major optimization on the cryopods; remodeled some meshes that were not suitable for use
Before optimization: Triangles 1997204

After optimization: Triangles 15394

