top of page
Interstellar Arc | Official Launch Trailer

Bonsais Heros assets:

Bonsai
bonsai_L.png
bonsai_R_001.png
cluster_momoji_leaves.png

 Responsible for creating two bonsai trees from scratch for one of the belvederes in the immersive experience, with a focus on optimization while maintaining high visual quality.

Redwood tree:

Redwood
Stella.png

 Responsible for creating the redwood tree from scratch, with a focus on optimization while maintaining high visual quality.

Polygons: 51,508

Lunar Base:

Responsible for optimizing the mesh by remodeling most of it and texturing. To preserve the details from the unoptimized mesh (left image), I remodeled the meshes and baked the high-resolution details onto the low-resolution mesh using Substance Painter

Before optimisation, Triangles: 554886122

Volta_LB.png
BaseColor.png

After optimisation, Triangles 141845

LB.png

For this project, we were not using PBR, so I had to create a metal texture from scratch on the Base Color channel, using varying contrast and light/shadow to achieve a realistic metallic look

Cryopods:

Performed major optimization on the cryopods; remodeled some meshes that were not suitable for use

Before optimization: Triangles 1997204

Cryo_high.png

After optimization: Triangles 15394

Cryopod_LOW.png
Cryopod_LOW_002.png
bottom of page